scott wrote:
> It seems that current GPU raytracers are 5-6x slower than CPU ones:
>
> http://graphics.stanford.edu/papers/gpu_kdtree/gpu_kdtree.ppt
>
> So there doesn't seem to be much benefit, even if you could easily
> utilise the GPU from POV.
I vaguely recall this came up on one of the Haskell lists recently.
Discussion along the lines of
- Team X wrote a raytracer and it was 5x slower on the GPU than on the CPU.
- Team Y write another raytracer with was 2x faster on the GPU than on
the CPU. Team X just did the job badly.
I don't have any references tho...
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