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>> I'm guessing generating MIDI signals in software is going to be
>> intractable.
>
> http://msdn.microsoft.com/en-us/library/ms711640(VS.85).aspx
>
> I believe also if you have access to DirectX on your system then
> DirectMusic offers a higher level interface to the MIDI controller.
http://msdn.microsoft.com/en-us/library/dd551276(VS.85).aspx
"Warning: This technology is deprecated as is all of DirectMusic."
Gee, thanks for telling us what the recommended alternative is. :-P
I wonder though... I've always thought of writing "fancy" Windows
programs as intractable, since it requires calling the Win32 API, and
very few useful programming languages can do this. However, I did
successfully write a Haskell library that talks to the Windows console
functions, and it worked fine. I wonder if it's really possible to write
a Haskell library that does something nontrivial like sending and
receiving MIDI messages?
>> For one thing, it's going to take some big chunks of solid wood, and a
>> big iron bolt.
>
> An M4 or M6 standard steel bolt will do, you're not going to be levering
> up cars with this thing!
I'm guessing you can't buy that stuff at the local hardware store though.
>> Given how ludicrously expensive actual wood is,
>
> It's only expensive *after* someone has spent time shaping it and
> treating it. Raw wood is pretty cheap, I would imagine that enough for
> a set of pedals is not going to cost more than fifty quid. It's up to
> you how much time you then want to spend shaping and treating it.
Well, I don't have to worry about splinters. ;-) I suspect cutting it to
a precise shape isn't going to be easy though. Hmm, I'll have a think
about it.
>> I guess it might not even come out any cheaper than just buying the
>> one in the shop...
>
> Oh it will definitely come out at least an order of magnitude cheaper,
> but of course it's going to take some time and skill on your part...
Indeed.
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