POV-Ray : Newsgroups : povray.beta-test : Render Failed! : Re: Render Failed! Server Time
7 Jul 2024 06:30:40 EDT (-0400)
  Re: Render Failed!  
From: Ive
Date: 16 Aug 2009 14:46:30
Message: <4a885406@news.povray.org>
clipka wrote:

> Given the render time it may be a bit much to ask, but... is that 
> problem reproducible?
> 

I'm not sure but I did various tests with one or more 'slow' features
disabled and it did work. I also did a low resolution render (about 120 
x 80 pixel) with all features and it did also work. A test with MegaPOV 
did indicate a peak memory usage of about 1.1 GB with 2 GB installed, no 
other application was running and no tasks like virus scanners in the 
background, output was OpenEXR and the display window was disabled 
(display=off in povray.ini).

>  > The scene did use
>> radiosity, scattering media, meshes, hight fields and csg. System is 
>> Windows XP SP3.
> 
> Can you give some indications about scene complexity (number of objects, 
> size of bitmaps used, and such)?



Statistics with some additional output from my 'planting' macros but
without radiosity and scattering media:


Starting fern planting... 200 fern placed.
Starting small fern planting... 100 small fern placed.
Planting... 35 objects placed.
Planting... 35 objects placed.
Planting... 50 objects placed.
Planting... 50 objects placed.
Planting... 500 objects placed.
Starting grass patch generation... 34500 patches placed.
Starting grass patch generation... 14500 patches placed.
Starting grass patch generation... 3500 patches placed.

Parser Statistics

Finite Objects:        82110
Infinite Objects:         10
Light Sources:             3
Total:                 82123

Parser Time
   Parse Time:       0 hours  2 minutes 27 seconds (147.859 seconds)
               using 1 thread(s) with 123.078 CPU-seconds total
   Bounding Time:    0 hours  0 minutes  1 seconds (1.469 seconds)
               using 1 thread(s) with 1.437 CPU-seconds total

Render Options
   Quality:  9
   Bounding boxes.......On   Bounding threshold: 3
   Antialiasing.........On  (Method 2, Threshold 0.090, Depth 3, Jitter 
1.00)

Render Statistics
Image Resolution 2000 x 1500

Pixels:          3191461   Samples:        16011510   Smpls/Pxl: 5.02
Rays:           40957111   Saved:             76351   Max Level: 12/12

Ray->Shape Intersection          Tests       Succeeded  Percentage

Box                             114150           59312     51.96
Cone/Cylinder                   676379          221786     32.79
CSG Intersection                163070           84873     52.05
Disc                            128547           23500     18.28
Height Field                 114715223        17405636     15.17
Height Field Box             114715223        59399814     51.78
Height Field Triangle         75183574        17410391     23.16
Height Field Block           723610295        46596909      6.44
Height Field Cell           1549371124        41385996      2.67
Mesh                        1176810291       316009500     26.85
Plane                        276541063         5934560      2.15
Sphere                          199824          129058     64.59
Torus                          2318550          460589     19.87
Torus Bound                    2318550          531269     22.91
Triangle                     326928313        35768833     10.94
Clipping Object                 204990           97990     47.80
Bounding Box              131905484104     36807818723     27.90

Function VM calls:         14626567

Crackle Cache Queries:         1001764
Crackle Cache Hits:             784251 ( 78 percent)

Roots tested:                531269   eliminated:               251024
Media Intervals:               3011   Media Samples:             84158 
(27.95)
Shadow Ray Tests:         238103351   Succeeded:             204039135
Shadow Cache Hits:          2421133
Reflected Rays:             1085715
Refracted Rays:                1565
Transmitted Rays:          20666860

Render Time:
   Photon Time:      No photons
   Radiosity Time:   No radiosity
   Trace Time:       2 hours 58 minutes 49 seconds (10729.000 seconds)
               using 2 thread(s) with 20772.406 CPU-seconds total
POV-Ray finished
-
CPU time used: kernel 17.91 seconds, user 20897.13 seconds, total 
20915.03 seconds.
Elapsed time 10884.88 seconds.
Render averaged 275.61 PPS (143.44 PPS CPU time) over 3000000 pixels.
----------------------------------------------------------------------------


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