"Mr" <nomail@nomail> wrote in message
news:web.4a8722ac4068d2141c8336ca0@news.povray.org...
> "Chris B" <nom### [at] nomailcom> wrote:
>
>> If you can switch on the YafRay XML option and generate a file with only
>> a
>> square plane and one of the vertices extruded to create an edge, then it
>> should be easy enough to see how it handles such edges and whether
>> there's
>> any hope of getting such information across into POV-Ray.
>>
>
> Thanks I did that. Unfortunately the extruded vertex is completely ignored
> and
> the resulting Pov code has only 4 vertices:
>
> Thanks for your help I'll just do without those floating edges...
>
Ah. OK! So Blend2Pov won't be able to do anything with those edges for you
because it never gets the data to work with.
The option I posted in my second post to pick up that info from an export in
'obj' format should still be viable though. You could do that by hand quite
quickly using a search/replace in a good editor. Admitedly it's not
something you'd want to do by hand if you wanted to do it very frequently,
but a short script or a little editor macro could easily transform that obj
file data into something useable. Depends how much you want it :-)
Regards,
Chris B.
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