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c schrieb:
> I'm trying to export data from Blender.
> If you have ever used Blender you will see that the Y axis is pointing
> forward and the Z axis is pointing up.
>
> My problem is that I need to flip everything so that the Y axis is up
> and the Z axis is forward, so basically swapping the two.
If all else fails, you can always use a rotate about the X axis by 90
degrees, followed by a scale by <1,-1,1> to flip direction of the
then-up Y axis.
Or just export the whole scene to use a fitting coordinate model, by
defining appropriate up/right/direction and sky vectors in the camera
statement.
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