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Warp wrote:
> Saul Luizaga <sau### [at] netscape net> wrote:
>> groaning is an emotional response and as such, irrational: I haven't
>> been reading this NG for a long time and the first line of text I read
>> was your groaning, besides of the rudeness, it explains nothing, and
>> clarifies the same way.
>
> There are certain subjects which repeat themselves time after time when
> some people think that they have an ingenious new idea which surely nobody
> has even thought of before and thus they come here and write about it. For
> the umpteenth time for regulars. Something which has already been discussed
> like a million times to death. No wonder regulars are tired of explaining
> the same thing over and over.
Well instead of groaning you can make a small .txt file in your PC:
"Alrady discussed, conclusions were:
1)....
2)...
3)..."
or something like that, to avoid frustration and redundancy.
I don't think my ideas are revolutionary, nor new, nor ingenious, I'm
just suggesting something that MAY or MAY NOT have not been discussed
before.
Also I assume everyone here knows more than me, including the
POV/TAG-Team, so this is more of a hint than a suggestion. Sometimes
smart people forget about simple things.
> At some point in the past, whem XML was all the hype, it was a rather
> regular occurrence for someone to come here and suggest that povray's
> scene description language would be changed to XML-conforming. No wonder
> that after some time people just start responding to it with "no, that's
> just a braindead idea" rather than going once again to minute details why
> the idea doesn't work.
>
> To be fair, though, not all such ideas are unimplementable. The most
> prominent example is multithreading: In the past it was again and again
> suggested, and again and again shot down as unfeasible due to all the
> povray features which are not thread-friendly. In a way, both views were
> right: Yes, multithreading *is* implementable in povray (as demonstrated),
> and yes, it *is* a huge, huge task (as also demonstrated). Not only did it
> require an almost complete refactoring of the source code, but even after
> all these years there are still minor problems to be solved because of the
> problems introduced by multithreading.
I see, I know POV-Ray source code is HUGE and any minor changes
represent big efforts. But, at the seems, in this case was a necessary one.
> Using the GPU for rendering in povray is equally unfeasible, even though
> for slightly different reasons. Mostly it has to do with GPU features (or
> lack thereof) and the amount of data which would have to be constantly
> transferred between the graphics card and the system RAM, which would most
> probably nullify any theoretical speed advantage.
>
Maybe there is a use for it, not as another main processor but as
secondary one. I posted about it in another post.
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