|
![](/i/fill.gif) |
Alain schrieb:
> Controls the pretrace passes. can be used to reduce some artefacts. The
> value is a ratio of the horizontal dimention of the image been rendered.
> There is no point to set pretrace_end to anything lower than
> 2/image_width meaning a last pretrace step of 2x2 pixels tiles.
Well, there is: It further reduces the need for final-trace gathering of
radiosity samples (which invariably lead to artifacts).
> Interior scenes ferquently need a value of 2 to 4. If the radiosity
> evvect need to take into acount something behind a pane of glass, and
> you do a single pass rendering, you need at least a value of 3, 2 levels
> been used to get through the pane.
This is not so: The radiosity recursion level is /only/ increased by
genuine "radiosity bounces".
Conversely, however, radiosity bounces /do/ affect the /general/ trace
level, so a max_trace_level barely enough to reach through a pane of
glass will not be enough for radiosity to "see" through it. (POV-Ray 3.6
and earlier also added other troublesome issues in this context, leading
to the infamous black-splotch artifacts.)
(Your statement was actually true for some older POV-Ray 3.7 betas, but
this has been changed again.)
Post a reply to this message
|
![](/i/fill.gif) |