POV-Ray : Newsgroups : povray.beta-test : Building for a 64-bit architecture : Re: Building for a 64-bit architecture Server Time
7 Jul 2024 07:15:16 EDT (-0400)
  Re: Building for a 64-bit architecture  
From: clipka
Date: 11 Aug 2009 04:31:27
Message: <4a812c5f$1@news.povray.org>
Samour schrieb:
> However, I have the editor DLL issue now. The program opens but I can't do
> anything. I replaced the '32' with '64' for cmedit32.dll and povcmax32.dll as
> indicated. Here is the log of running the app with the debug switch:
> 
> 1249923930: CWD is C:\povwin-src-3.7\windows\vs9\bin64
> 1249923930: Trying to load editor DLL from
> 'C:\povwin-src-3.7\windows\vs9\bin64\cmedit64.dll' [found]
> 1249923930: Could not load editor DLL
> 'C:\povwin-src-3.7\windows\vs9\bin64\cmedit64.dll', error code is 000000c1
> 1249923930: Trying to load editor DLL from
> 'C:\Users\User\AppData\Roaming\POV-Ray\v3.7\bin\cmedit64.dll' [found]
> 1249923930: Could not load editor DLL
> 'C:\Users\User\AppData\Roaming\POV-Ray\v3.7\bin\cmedit64.dll', error code is
> 000000c1
> 1249923932: Registry records version 3.7.0.beta.32.msvc9.unofficial-win64, and
> we are 3.7.0.beta.32.msvc9.unofficial-win64
> 1249923932: Entering GetMessage loop
> 
> What is this error code 000000c1?

ERROR_BAD_EXE_FORMAT

I'm actually a bit surprised that you expect just renaming the editor 
DLL will make it run with 64-bit POV-Ray. Why not just compile it anyway?

You could also take it from an original 64-bit release I guess.


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