|
|
Samour schrieb:
> However, I have the editor DLL issue now. The program opens but I can't do
> anything. I replaced the '32' with '64' for cmedit32.dll and povcmax32.dll as
> indicated. Here is the log of running the app with the debug switch:
>
> 1249923930: CWD is C:\povwin-src-3.7\windows\vs9\bin64
> 1249923930: Trying to load editor DLL from
> 'C:\povwin-src-3.7\windows\vs9\bin64\cmedit64.dll' [found]
> 1249923930: Could not load editor DLL
> 'C:\povwin-src-3.7\windows\vs9\bin64\cmedit64.dll', error code is 000000c1
> 1249923930: Trying to load editor DLL from
> 'C:\Users\User\AppData\Roaming\POV-Ray\v3.7\bin\cmedit64.dll' [found]
> 1249923930: Could not load editor DLL
> 'C:\Users\User\AppData\Roaming\POV-Ray\v3.7\bin\cmedit64.dll', error code is
> 000000c1
> 1249923932: Registry records version 3.7.0.beta.32.msvc9.unofficial-win64, and
> we are 3.7.0.beta.32.msvc9.unofficial-win64
> 1249923932: Entering GetMessage loop
>
> What is this error code 000000c1?
ERROR_BAD_EXE_FORMAT
I'm actually a bit surprised that you expect just renaming the editor
DLL will make it run with 64-bit POV-Ray. Why not just compile it anyway?
You could also take it from an original 64-bit release I guess.
Post a reply to this message
|
|