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"Darren New" <dne### [at] san rr com> wrote in message
news:4a7c43f1$1@news.povray.org...
> scott wrote:
>> Sorry, but I fail to see how a cludgy text-based 80's file open interface
>> that doesn't even allow you to select network locations or change view
>> settings is "more optimised" than the standard Windows file open dialog.
>
> I'm not defending Blender's UI. I'm simply saying that neither "each
> program has its best interface regardless of platform" nor "platform
> absolutely dictates form of the interface" is a good position to take. You
> have to look at the usage of the software.
>
> I agree blender's UI sucks. I disagree that it sucks *because* it doesn't
> match the platform.
It sucks because it doesn't match *anything*, platform being the most
obvious. Is there a usability argument to not using the platform file
open/save dialog, for instance, like scott mentions? I doubt it. There are
only laziness and arrogance arguments for such decisions.
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