POV-Ray : Newsgroups : povray.off-topic : Blender hmmmm... : Re: Blender hmmmm... Server Time
5 Sep 2024 17:12:25 EDT (-0400)
  Re: Blender hmmmm...  
From: somebody
Date: 7 Aug 2009 16:03:38
Message: <4a7c889a$1@news.povray.org>
"Darren New" <dne### [at] sanrrcom> wrote in message 
news:4a7c43f1$1@news.povray.org...
> scott wrote:

>> Sorry, but I fail to see how a cludgy text-based 80's file open interface 
>> that doesn't even allow you to select network locations or change view 
>> settings is "more optimised" than the standard Windows file open dialog.
>
> I'm not defending Blender's UI. I'm simply saying that neither "each 
> program has its best interface regardless of platform" nor "platform 
> absolutely dictates form of the interface" is a good position to take. You 
> have to look at the usage of the software.
>
> I agree blender's UI sucks. I disagree that it sucks *because* it doesn't 
> match the platform.

It sucks because it doesn't match *anything*, platform being the most 
obvious. Is there a usability argument to not using the platform file 
open/save dialog, for instance, like scott mentions? I doubt it. There are 
only laziness and arrogance arguments for such decisions.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.