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Mr schrieb:
> Is there a way to color the highlights of an object in Povray except the metalic
> keyword? be it by feeding a simple color vector or a color map? (if some one
> knows blender or max it's the same as putting a single specular color or a ramp
> in the specular texture channel)
A multi-layered texture should to the trick I guess, with the top layer
defined with the desired highlight color, tramsit 1 and metallic, and
the lower layer defined without specular highlights.
Didn't test it though.
(Of course this uses the metallic keyword as well, but I reckon your
question wasn't strictly about avoiding that keyword, but having a
highlight color different from the diffuse color.)
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