POV-Ray : Newsgroups : povray.newusers : specular color ? : Re: specular color ? Server Time
6 Oct 2024 02:18:19 EDT (-0400)
  Re: specular color ?  
From: clipka
Date: 7 Aug 2009 12:41:55
Message: <4a7c5953$1@news.povray.org>
Mr schrieb:
> Is there a way to color the highlights of an object in Povray except the metalic
> keyword? be it by feeding a simple color vector or a color map? (if some one
> knows blender or max it's the same as putting a single specular color or a ramp
> in the specular texture channel)

A multi-layered texture should to the trick I guess, with the top layer 
defined with the desired highlight color, tramsit 1 and metallic, and 
the lower layer defined without specular highlights.

Didn't test it though.

(Of course this uses the metallic keyword as well, but I reckon your 
question wasn't strictly about avoiding that keyword, but having a 
highlight color different from the diffuse color.)


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