POV-Ray : Newsgroups : povray.off-topic : Blender hmmmm... : Re: Blender hmmmm... Server Time
5 Sep 2024 11:25:52 EDT (-0400)
  Re: Blender hmmmm...  
From: somebody
Date: 6 Aug 2009 11:52:48
Message: <4a7afc50$1@news.povray.org>
"Darren New" <dne### [at] sanrrcom> wrote in message
news:4a7af253$1@news.povray.org...
> scott wrote:

> > Hmm, last time I complained about Blender's GUI here I was told it was
> > better to have a common interface per application rather than per OS.

> I think it depends on the application. If you spend 8 hours a day in
blender
> (or photoshop, say), having an interface optimized for that work is
probably
> better.

I partially buy that, but not the suggestion (often voiced by die hard
Blender fans) that Blender's interface is optimized for 3D workflow and,
say, that 3DSMax's is not. It certainly is possible to write efficient
domain specific interfaces while staying very close to the general tried and
true interface guidelines, which many smart people have converged on over
countless man-hours of research and testing. I find it hard to believe that
professionals manage to do all this real work day in and day out with Max,
Maya and the like which supposedly have sub-par, compromised, sell-out
interfaces while Blender with its highly optimized and efficient interface
remains a mere curiosity on the sidelines with not much to show even though
it's free.


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