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clipka wrote:
> the file to look at there is "pvdisplay.cpp" in the
> "windows" subdirectory, which defines a WinLegacyDisplay object (well, an
> object class, to be precisely).
Well, it *is* complicated. I'm still not convinced that, even with
legacy considered,
that it need be so. But since it is, that's what I'll have to work with.
The 3.6 code that I have doesn't have "pvdisplay.ccp"
but I take it that the code wherever it is (pvengine, I suspect) is
similar. It looks like
I am going to have to delve into the mysteries of WINAPI (which I have
already looked
into a little.) Your post should help. Unfortunately Microsoft
documentation is rather obscure
too me, and I don't read well for very long on a computer screen. It's
gonna be a long learning curve, the
question is, is it worth it? I'm beginning to think not. But, then, when
once mastered, I should be
able to write routines that could with relative ease be adapted to about
any language. I need
not fear that they won't work on future Windows versions, because unless
I go completely senile,
I will *never* purchase another Windows machine! Even now I'm wondering
if graphic programming
with a Mac is this complicated.
Thanks a lot. I will study this and will no doubt have "stupid"
questions. :)
David :) :)
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