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somebody wrote:
> It's much more plausible to me that the simulation/model itself that allowed
> the big expensive weaponry to be defeated by motorcycles and fishing boats
> was fundamentally flawed, and one smart cookie exploited the weaknesses/bugs
> of the model before it got patched.
I'm pretty sure this was a live exercise. As in, you're not talking a
computer program or board game. You're talking real ships, and they drive up
next to your battleship and pull back the tarp on several empty drums saying
"these were actually full of C4. You're sunk."
Sort of like a paintball match.
--
Darren New, San Diego CA, USA (PST)
"We'd like you to back-port all the changes in 2.0
back to version 1.0."
"We've done that already. We call it 2.0."
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