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this should also work:
difference{
box{<0,107,0>,<233,300,36> }
box{<-100,233,-100>,<197,500,100>}
box{<-100, 0,-100>,<197,197,100>}
// Tinted blue crystal
pigment { rgbf<0.8,0.8,1,0.9> }
material { M_Glass3 }
interior { Glass_Interior }
finish { Glass_Finish }
translate <-143,10,-18>
rotate <0,clock,0>
}
HerrVlkr wrote:
> I am new to POV-Ray. In the example below, I am trying to merge two boxes
> together. But when I render the image, the boxes disappear at the sections
> where they intersect. Is this correct?
>
> How do I get my two boxes to merge into one uniform 'T' shape. This does not
> happen with a 'union'. But I can't use 'union' because I want to render the
> 'T' as a 'glass like' object. Any suggestions?
>
> #include "colors.inc"
> #include "textures.inc"
>
> global_settings
> {
> max_trace_level 10
> ambient_light White
> }
>
> background { color Gray }
>
> camera
> {
> location <0, 153, -320>
> look_at <0, 153, 0>
> }
>
> merge
> {
> box{<0,233,0>, <233-16,197,36>}
> box{<197,/*233-16*/300,0>, <233,107,36>}
>
> // Tinted blue crystal
> pigment { rgbf<0.8,0.8,1,0.9> }
> material { M_Glass3 }
> interior { Glass_Interior }
> finish { Glass_Finish }
>
> translate <-143,10,-18>
>
> rotate <0,clock,0>
> }
>
>
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![](/i/fill.gif) |