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On 07/24/09 08:49, Invisible wrote:
>> It would make things like doing complex simulations much easier,
>> because you could use eg C++ to get good speed, and have POV render
>> the result quickly each frame. Also if you wanted to use Haskell, or
>> anything else, you could.
>
> That's an interesting idea. However, I have a vague recollection that
> this would be incompatible with the terms of the POV-Ray license.
The POV-Ray license will either disappear in 4.0, or will be made
compatible with one of those alleged "free" licenses.
--
AD&D Famous last words: Me first. Me first!
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>>>>>>mue### [at] nawazorg<<<<<<
anl
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