POV-Ray : Newsgroups : povray.general : Farm Tower Project : Re: Farm Tower Project Server Time
30 Jul 2024 06:29:29 EDT (-0400)
  Re: Farm Tower Project  
From: Le Forgeron
Date: 23 Jul 2009 02:38:01
Message: <4a680549$1@news.povray.org>
Le 23/07/2009 00:17, wildpenguin17 nous fit lire :
> Hello
> I'm creating a farm tower for a project for a povray class. There are different
> crops on each floor of the tower.
> However, my tower looks weird. Is it because the crops are too big or is the
> tower too small? What can I do to make it look more realistic?
> Should I change the shape of my tower?
> Here is my current code..
> thank you!
> 

Need some scale-reference for the human eyes. so far, impossible to know if it is 1
meter
large with small plants, or a 100 m large with normal plants.

I rendered with default 4:3 ratio (as default camera is used), but 3:4 (more vertical)
is
probably better.

There is a lack of internal circulation for human access to the plants (fields of
tomato
need some alleys, hence the hint about actual size of the tower).
also, how to you reach the upper level ? there is no stairway, no elevator columns...
and
no storage for the collected grain/fruit/vegetable. Intensive production calls for a
storage facility... with easy access.

Environment: a grey plane is unrealistic. Why is there a tower ? maybe it's in a sand
desert ? or a sea-emerging tower providing food to a sub-marine complex ? What about
resisting to adverse weather conditions ?

view point: the tower is skewed too much, and from an unrealistic point of view. It's
not
seen from a far away pedestrian, and it's neither seen from an airplane (would be too
low). The view point is also too near the tower, as we see both the floor of the first
level and the top of the last level.

why make a tower with only 3 levels ? that's a complex structure to build, the effort
might be more effective with at least 8 levels. short of that, why not use a simple
ground
culture ? (credibility is a big part of realistic)

Typical hydroponic tomato field raises up to 4 or 5 meters, with suspending horizontal
lines/support. Once reached 6 meters, a level is wasting space for that culture. Waste
is
money!

glass structure: there is no movable protection against too much sun's radiations.

There is no entry to your tower (at least a road access ? would give some hints about
scale)

Textures of solar panel... a single panel, less than the size of a level, seems
unrealistic to power the lighting of many levels. (energy conservation... why convert
to
electrical the light to convert it back to light ?). A field of solar panel around the
tower might provide more credibility (thinks "radio-telescope")

Plants' variation: introduce a bit of "non-repetition" for plants. Also, keep the same
scale for the plants between levels.

Only my 0.02€!


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