I've looked at enough OOP programs. Pov-Ray's current scripting language
is easy to use once you learn the syntax. All that the introduction of
OOP would do
is to make it more difficult and time consuming to write a workable
script. It matters
little to me if the Pov-Ray source is written in OOP, though I think it
would be a step
backwards or maybe side ways. (In fact it will probably become
necessary for the source
code to be written in OOP at least until the fad dies.) I am unlikely to
look much at the source
code. I looked at it earlier because I wanted to try to do something
that I thought couldn't be done
current Pov-Ray --make a "mirror" surface whose "reflection" is
controlled by a supplied
algorithm. I now think that this can be done (at least to some extent)
with "normals".
What I don't want to see is the scripting language OOPified! As I said
it already uses "object" with "data
members" and "methods", but it doesn't require the complex and (to my
mind) arcane OOP structure
and "philosophy".
David
Warp wrote:
> And exactly how do you know this?
>
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