|
|
> hello, I'm a new user and for a project in class we're creating a scene of our
> choice, I want to create a scene of a storm, with lightning hiting the ground,
> a tornado and storm clouds in the sky. How could I create this?
> thank you
>
>
>
That looks like an ambitious, and time consuming, project for someone
that is learning.
For the clouds, normaly, you'd use some object filled with a mesia and
use some pattern or function to modulate that media. The media to use in
this case, is a scattering media. Watch out, your render time will get
prety long. NEVER use the "intervals" keyword. Use "samples" instead to
get smoother results. Keep it low during the early stages to keep the
render times needed during the devlopment phase to a reasonable level.
Increace the samples count for your close to and final renders.
For the lightning, you can also use some media, but emissive media. Use
a cylinder filled with emissive media that use the cylindrical pattern
to whitch you apply some turbulence. For this, you need to create the
container around the origin then rotate, scale and translate it to the
desired location.
Emissive media is the fastest rendering media.
Emissive media don't illuminate it's surrounding, it's just visible
without any light shining on it nor any background to see it against.
If you want your lightning to illuminate the area, then, you'll need to
add some light_source along it's path. Be sure to make those light
fading light by adding fade_power 2 and fade_distance <some distance> to
the deffinitions. (that's the "fast" way, but less acurate)
The Slow, but more acurate, way is to use radiosity with the "media on"
option. This way, the emissive media can actualy illuminate it's
surrounding. But, as I said, radiosity is slow! Also, there are many
settable parameters whose function and effects are not always obvious or
easy to set.
Now, the trick is to create and locate the containers to create your
clouds, find the best, to your taste, pattern for the clouds. Tweak the
turbulence to give your clouds a more convincing look.
You'll probably need a complex container filled by several medias and
also, possibly medias with more than one dencitys.
If you are tight on time, may I suggest looking to some other kind of
scene...
Alain
Post a reply to this message
|
|