POV-Ray : Newsgroups : povray.advanced-users : POV-Ray Voodoo: complex textures and surface normals : Re: POV-Ray Voodoo: complex textures and surface normals Server Time
4 Jul 2024 23:09:52 EDT (-0400)
  Re: POV-Ray Voodoo: complex textures and surface normals  
From: Doctor John
Date: 18 Jul 2009 08:02:19
Message: <4a61b9cb$1@news.povray.org>
clipka wrote:
> Doctor John <joh### [at] homecom> wrote:
>> Thank $DEITY you noticed that! My next project was a bunch of rusting
>> glass planetoids :-)
> 
> Hm... yeah, I guess it's a bit more far-fetched than the rusty steel thing ;)
> 
> But I *can* think of earnest use cases for it; for instance, someone might want
> to model some "message in a bottle" scene: An old bottle, having grown dull
> already (diffuse refraction, we may try antialiasing-driven micronormals here
> for instance), sitting partially in the sand somewhere, with a sheet of dry
> sand having settled on it (normals here for grainy appearance, governed by a
> slope pattern).
> 

Thinking about it last night I realised that acid-etched or sand-blasted
glass would be among the classes of objected affected.

John
-- 
"Eppur si muove" - Galileo Galilei


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