POV-Ray : Newsgroups : povray.advanced-users : POV-Ray Voodoo: complex textures and surface normals : Re: POV-Ray Voodoo: complex textures and surface normals Server Time
5 Jul 2024 00:01:57 EDT (-0400)
  Re: POV-Ray Voodoo: complex textures and surface normals  
From: Doctor John
Date: 17 Jul 2009 13:18:54
Message: <4a60b27e@news.povray.org>
clipka wrote:
> Reflection *does* take into account each individual layer's normal pertubations;
> only refraction doesn't - so if you want to model a dull rusty *glass* sphere...
>> _<.
> 
> 

Thank $DEITY you noticed that! My next project was a bunch of rusting
glass planetoids :-)

John
-- 
"Eppur si muove" - Galileo Galilei


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.