clipka <nomail@nomail> wrote:
> Don't know if it has already been this way in 3.6, but in any case this asks for
> a change...
The fact that averaged textures send rays for each of the textures is
"abused" for the blurred reflection trick.
If the way averaged textures are handled is changed, this should be taken
into account. It would be a bummer to lose such a useful side-effect.
(Maybe send a ray-per-texture only for reflected rays but not refracted
ones...)
--
- Warp
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