POV-Ray : Newsgroups : povray.beta-test : POV-Ray Voodoo: Media and Texture Maps : Re: POV-Ray Voodoo: Media and Texture Maps Server Time
7 Jul 2024 06:12:39 EDT (-0400)
  Re: POV-Ray Voodoo: Media and Texture Maps  
From: Thorsten Froehlich
Date: 17 Jul 2009 03:21:36
Message: <4a602680$1@news.povray.org>
clipka wrote:
> Fresh from the tome of POV-Ray Voodoo:
> 
> Beware when mixing media with complex textures using texture_map: It will slow

> Don't know if it has already been this way in 3.6, but in any case this asks for
> a change...

Oh, the media code asks for a lot of changes. There were some in there early 
on, but due to the complexity of the expected side effects, we had to take 
them out again as they did tend to break all but the most trivial media. 
Some pieces of that code made my head want to separate from my body so it 
would no longer have to sit in front of the screen with the rest of me. The 
code is really "interesting"...

	Thorsten


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.