clipka <nomail@nomail> wrote:
> As the player normally can't move too fast, there's probably plenty of time to
> "swap in" scenery data by and by.
I wouldn't say there's "plenty of time" because the CPU, the GPU the
I/O buses and the graphics bus have to do quite a lot of other things
at the same time, at 60 frames per second preferably.
--
- Warp
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