POV-Ray : Newsgroups : povray.off-topic : Video Game FPS vs RPG : Re: Video Game FPS vs RPG Server Time
5 Sep 2024 21:23:02 EDT (-0400)
  Re: Video Game FPS vs RPG  
From: Patrick Elliott
Date: 15 Jul 2009 00:52:01
Message: <4a5d6071@news.povray.org>
Warp wrote:
> Darren New <dne### [at] sanrrcom> wrote:
>> Patrick Elliott wrote:
>>> Less to do with AI than with animation limitations. The more things you 
>>> have moving at the "best" rate, the harder your hardware needs to work. 
> 
>> Is that really true? I thought the whole (visible) scene got pumped out to 
>> the graphics card on every frame. Hence the need for AGPx8 and such.
> 
>   It may have something to do with LODs: When the object is farther away,
> it usually will be switched to a version with less triangles. It might also
> be that in this case the lowest-resolution LOD models were not animated at
> all, and thus the effect you see.
> 
Exactly.

-- 
void main () {

     if version = "Vista" {
       call slow_by_half();
       call DRM_everything();
     }
     call functional_code();
   }
   else
     call crash_windows();
}

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