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Warp wrote:
> Darren New <dne### [at] sanrrcom> wrote:
>> Patrick Elliott wrote:
>>> Less to do with AI than with animation limitations. The more things you
>>> have moving at the "best" rate, the harder your hardware needs to work.
>
>> Is that really true? I thought the whole (visible) scene got pumped out to
>> the graphics card on every frame. Hence the need for AGPx8 and such.
>
> It may have something to do with LODs: When the object is farther away,
> it usually will be switched to a version with less triangles. It might also
> be that in this case the lowest-resolution LOD models were not animated at
> all, and thus the effect you see.
>
Exactly.
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
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