Darren New <dne### [at] sanrrcom> wrote:
> Patrick Elliott wrote:
> > Less to do with AI than with animation limitations. The more things you
> > have moving at the "best" rate, the harder your hardware needs to work.
> Is that really true? I thought the whole (visible) scene got pumped out to
> the graphics card on every frame. Hence the need for AGPx8 and such.
It may have something to do with LODs: When the object is farther away,
it usually will be switched to a version with less triangles. It might also
be that in this case the lowest-resolution LOD models were not animated at
all, and thus the effect you see.
--
- Warp
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