POV-Ray : Newsgroups : povray.off-topic : Video Game FPS vs RPG : Re: Video Game FPS vs RPG Server Time
5 Sep 2024 21:23:32 EDT (-0400)
  Re: Video Game FPS vs RPG  
From: Warp
Date: 14 Jul 2009 15:09:46
Message: <4a5cd7fa@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> Patrick Elliott wrote:
> > Less to do with AI than with animation limitations. The more things you 
> > have moving at the "best" rate, the harder your hardware needs to work. 

> Is that really true? I thought the whole (visible) scene got pumped out to 
> the graphics card on every frame. Hence the need for AGPx8 and such.

  It may have something to do with LODs: When the object is farther away,
it usually will be switched to a version with less triangles. It might also
be that in this case the lowest-resolution LOD models were not animated at
all, and thus the effect you see.

-- 
                                                          - Warp


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