Patrick Elliott wrote:
> Less to do with AI than with animation limitations. The more things you
> have moving at the "best" rate, the harder your hardware needs to work.
Is that really true? I thought the whole (visible) scene got pumped out to
the graphics card on every frame. Hence the need for AGPx8 and such.
Or are you talking about the CPU calculating angles of elbow and knee joints
and such?
--
Darren New, San Diego CA, USA (PST)
"We'd like you to back-port all the changes in 2.0
back to version 1.0."
"We've done that already. We call it 2.0."
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