POV-Ray : Newsgroups : povray.off-topic : Video Game FPS vs RPG : Re: Video Game FPS vs RPG Server Time
5 Sep 2024 21:25:16 EDT (-0400)
  Re: Video Game FPS vs RPG  
From: Patrick Elliott
Date: 14 Jul 2009 01:18:21
Message: <4a5c151d$1@news.povray.org>
Warp wrote:
> clipka <nomail@nomail> wrote:
>> The irony about this all is that what most computer players consider
>> "role-playing elements" was actually adapted by D&D from the older "fantasy
>> wargames" genre to combine with *actual* role-playing - of which the majority
>> of computer games have virtually *nothing*.
> 
>   I wouldn't say "nothing". While it's technically too difficult to have
> the same kind of freedom as a tabletop game run by a human DM, some computer
> RPGs do have some variation depending on your choices.
> 
>   The most typical variation in computer games is based on your "karma"
> (for the lack of a better name): If you do good things and make choices
> which show compassion and empathy, NPCs will behave differently towards
> you than if you act in evil and selfish ways and act like a bully. In the
> worst extreme you will be a wanted criminal who can't even enter cities
> (unless using stealth) because all the guards will immediately attack you.
> 
Think most games have this to "some" extent now. EQ1 didn't, EQ2 does. 
You can change cities without too much trouble, if they are "allied" 
cities. Some are neutral and stay hostile only until you gain enough 
faction that they start to ignore you. If you go from a Qeynos faction 
city to one allied with Freeport, you have to use stealth, enter via the 
sewers, and dodge city guards. You "can" gain some limited faction in 
the outer guards, that protect Commonlands and Antonica, and this avoid 
being killed on sight by "those" guards, but you have to betray your 
home city, be exiled to Haven, then regain faction in your new city 
(which loses you faction in the opposite ones in the process). Its 
nearly impossible to gain faction with the guard in an apposing city (or 
at least enough to matter), but, you can do some quests for a few places 
like the mage guild, and others in those cities, and stop them from 
attacking you on site, once you get "into" the city.

Even the new Neverwinter Nights releases include new things, like 
building and maintaining keeps and guilds, which means hiring people, 
and keeping them, etc. Its likely to get more and more complex as AI 
goes from simpler scripting to more detailed stuff. So far, that is just 
in how they act in fights, and the like, but, at some point, its likely 
to find its way into NPC interaction too.

-- 
void main () {

     if version = "Vista" {
       call slow_by_half();
       call DRM_everything();
     }
     call functional_code();
   }
   else
     call crash_windows();
}

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