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"caduser" <nomail@nomail> wrote in message
news:web.4a588d74bddeda84dbd439ba0@news.povray.org...
> It seems if there is a way it would be the material file not the inc file
> right?
> When I tried my colleagues approach:
>
> <%MATERIAL
> texture {
> pigment
> {
> color rgbt <<%R%> * 0.8 + 0.2,<%G%> * 0.8 + 0.2,<%B%> * 0.8 +
> 0.2,<%A%>>
>
> }
> It did work for Black but shifts every color if there was a way at this
> point to
> just push one color value.
> I also need to look more at the reflectivity discussed early see if I can
> make
> Black reflect enough to not be pure black in the render.
>
So did you try the other suggestions for your 'material' file (min, max or
clip)?
They would seem to be able to do exactly what you're asking for.
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