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> This still shows the four flower types I'm going to use in the bee jokes
> movie. I've used the same leaf-and-stem code in the flower generation
> macro for all of the flowers, to keep things simple. Again, these are
> not final textures. No, they are not photorealistic flowers, nor do I
> want them to be. The pursuit of photorealism is one of the paths to
> hell I choose not to tread...
>
> There's a video on p.b.a with the camera orbiting each flower type one
> by one.
>
> Next step: clean up and consolidate the flower macros, give it the
> ability to read and write all the randomly-generated floats & vectors to
> disk...
>
>
> ------------------------------------------------------------------------
>
Who need realism when realy nice is very good?
Alain
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