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Thomas de Groot schrieb:
> "hobBIT" <bla### [at] gmxde> schreef in bericht
> news:web.4a4e17009a7f7b0e28c001c10@news.povray.org...
>> last week I started to write a little ivy generator which can interact
>> with
>> every povray object. I was a bit inspired by the generator by Thomas Luft
>> (http://graphics.uni-konstanz.de/~luft/ivy_generator/) which only work
>> with
>> mesh objects. Please leave comments on how to increase realism,
>>
> This is already looking really good! When you say 'every povray object' you
> mean 'including mesh2'? That is what I understand.
>
> Thomas
>
>
Thanx :-),
Imho mesh2 should work, I'm not that pov expert. The algorithm is quite
easy:
- calculate direction from current position, this can be manipulated by
different weight factors
- find nearest intersection to the given object instance, this is done
using 'trace', so it should work with mesh2
(but this can heavily increase parsing time, I've implemented a
little macro which searches in all directions, so 96 traces for every
twig step can result in horrible parsing times if objects are too
complex, I thought about saving this to a file, so re-reandering with
the same params will go much faster)
- the resulting end position is than moved to this intersection
position, leaving a little distance into normal direction of the
intersection
hobBIT
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