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>> SO you still expect me to trawl through all the scene files, looking for
>> the camera block that is actually the active one, then calculate what
>> image dimensions I should tell POV I want, just to get an image with
>> square pixels? That doesn't sound too ideal to me, *especially* when
>> most of the time you do want square pixels.
>
> So you're saying that your major objection is that you don't want to look
> through the source code, right?
And then do a calculation to figure out what to tell POV, yes. I've used
enough 2D and 3D programs, and none works like this, it's completely
counter-intuitive. All programs I've seen automatically assume you are
working with square pixels unless you specifically check or uncheck a
certain option, IMO it should be the same for POV.
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