POV-Ray : Newsgroups : povray.off-topic : Video games : Re: Video games Server Time
5 Sep 2024 21:28:02 EDT (-0400)
  Re: Video games  
From: Nicolas Alvarez
Date: 26 Jun 2009 16:00:03
Message: <4a4528c2@news.povray.org>
Warp wrote:
>   About the only game type where difficulty level directly correlates to
>   AI
> strength are board game programs, chess programs being the most prominent
> example. (There might be other examples in some sports and strategy games.
> I don't play many of those, so I really don't know.)

In chess, adjusting the difficulty may mean adjusting the depth used in
the 'tree' of possible decisions. That is, not looking too far into the
future.

I have also seen algorithms that take exponential time or similar, and the
program sets a time limit. When the time limit is reached,
the 'best-so-far' move is performed. Increasing the time limit may let the
computer make better moves.

(Disclaimer: I don't know how to play chess. I know the rules, I know how
each piece can be moved, but that's not the same as "knowing how to play")


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.