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To anyone who has written a game...
Question: Did you enjoy playing it yourself? Games I wrote, I knew too much
about to enjoy playing them myself, other than testing they were right.
Indeed, sometimes the more I knew about a game, the less fun it was. (Like,
once I learned the production rules in detail for M.U.L.E., it was less
exciting.)
Premise: Infinite spawning of enemies on a level leads to less replayability
in a complex shooter game with lots of ways to win. This is because the
player cannot set arbitrary goals such as "clear the level using nothing but
the wrench/crowbar/whatever". How fun would Thief be if the loot spawned
randomly when you weren't in the room?
Minor curiosity: Bioshock - is it qualitatively different on different
difficult levels, like Thief is, or is it just a rebalancing of hit-points
and damage levels?
--
Darren New, San Diego CA, USA (PST)
Insanity is a small city on the western
border of the State of Mind.
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