|
|
Try the following scene.
Basically, if the "right" vector is x, then shouldn't the sphere be on
the right side of the screen?
----
camera {
orthographic
up z*3
right x*4
location y*10
look_at 0
}
plane {
y, 0
pigment {checker}
}
sphere {x,1 pigment {color rgb 1}}
----
--
Chambers
Post a reply to this message
|
|