|
![](/i/fill.gif) |
Christian Froeschlin wrote:
> Also, if I now build my own patched version of the renderer which
> implements this anti-aliasing method, is it suddenly ok to use it
> because it is now longer a separate post-processing step?
IIRC, there was a particular entry where the entrant coded his own
raytracer because a feature he wanted wasn't available in any other.
I'm perfectly fine with that, as long as your code changes are available
for others to use.
--
Chambers
Post a reply to this message
|
![](/i/fill.gif) |