POV-Ray : Newsgroups : povray.off-topic : Video game speed runs : Re: Video game speed runs Server Time
5 Sep 2024 17:21:34 EDT (-0400)
  Re: Video game speed runs  
From: Darren New
Date: 14 Jun 2009 13:20:34
Message: <4a353162@news.povray.org>
Warp wrote:
>   Usually the entertainment value from the point of the casual viewer ranks
> very low in the priority list when creating a speedrun.

Oh, I understand that. I was just being amused that it seems it's always the 
  parts I'm stuck on that get skipped. ;-)

It's often better when there's actual pointages to be gained, like loot in 
Thief, because then someone will do a speed run in which they pick up all 
the loot, just to prove they can.

> Also, part of the reason is that speedruns are *not* walkthroughs, and not
> even intended as such.

Of course. You *do* get some good play hints, like how to work with minimal 
ammo etc, since nobody wants to go out of their way to pick up more ammo.

-- 
   Darren New, San Diego CA, USA (PST)
   Insanity is a small city on the western
   border of the State of Mind.


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