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Warp wrote:
> Usually the entertainment value from the point of the casual viewer ranks
> very low in the priority list when creating a speedrun.
Oh, I understand that. I was just being amused that it seems it's always the
parts I'm stuck on that get skipped. ;-)
It's often better when there's actual pointages to be gained, like loot in
Thief, because then someone will do a speed run in which they pick up all
the loot, just to prove they can.
> Also, part of the reason is that speedruns are *not* walkthroughs, and not
> even intended as such.
Of course. You *do* get some good play hints, like how to work with minimal
ammo etc, since nobody wants to go out of their way to pick up more ammo.
--
Darren New, San Diego CA, USA (PST)
Insanity is a small city on the western
border of the State of Mind.
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