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Warp wrote:
> nemesis <nam### [at] gmail com> wrote:
>> heh, focal blur was available even for PS2. Resident Evil 4 has a
>> sniper and binoculars both featuring focal blur. Metal Gear Solid 2 and
>> 3 used it a bit in the in-game engine cinematics as well as many other
>> games to impressive effects. The system screen itself is loaded with
>> focal blur effects.
>
> Was it a true focal blur, or was it only a cheap trick, like for example
> rendering part of the scene to a stencil buffer (or such), blur it, then
> render the sharp part on top of it. With this kind of method you only get
> two planes of blur (or a few, if you do it for more than one "plane"), but
> it's impossible to get eg. a floor getting increasingly blurry the farther
> it's from the camera.
I believe it was like that in the case of the PSone, not 2, but I can't
be sure. The blur in the case of the sniper rifle at least felt
continuous enough...
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