POV-Ray : Newsgroups : povray.off-topic : False "minimum system requirements" in modern games : Re: False "minimum system requirements" in modern games Server Time
6 Sep 2024 01:28:13 EDT (-0400)
  Re: False "minimum system requirements" in modern games  
From: nemesis
Date: 13 Jun 2009 20:27:42
Message: <4a3443fe$1@news.povray.org>
Warp wrote:
> nemesis <nam### [at] gmailcom> wrote:
>> heh, focal blur was available even for PS2.  Resident Evil 4 has a 
>> sniper and binoculars both featuring focal blur.  Metal Gear Solid 2 and 
>> 3 used it a bit in the in-game engine cinematics as well as many other 
>> games to impressive effects.  The system screen itself is loaded with 
>> focal blur effects.
> 
>   Was it a true focal blur, or was it only a cheap trick, like for example
> rendering part of the scene to a stencil buffer (or such), blur it, then
> render the sharp part on top of it. With this kind of method you only get
> two planes of blur (or a few, if you do it for more than one "plane"), but
> it's impossible to get eg. a floor getting increasingly blurry the farther
> it's from the camera.

I believe it was like that in the case of the PSone, not 2, but I can't 
be sure.  The blur in the case of the sniper rifle at least felt 
continuous enough...


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