POV-Ray : Newsgroups : povray.off-topic : False "minimum system requirements" in modern games : Re: False "minimum system requirements" in modern games Server Time
6 Sep 2024 01:26:53 EDT (-0400)
  Re: False "minimum system requirements" in modern games  
From: Warp
Date: 13 Jun 2009 13:27:19
Message: <4a33e176@news.povray.org>
nemesis <nam### [at] gmailcom> wrote:
> heh, focal blur was available even for PS2.  Resident Evil 4 has a 
> sniper and binoculars both featuring focal blur.  Metal Gear Solid 2 and 
> 3 used it a bit in the in-game engine cinematics as well as many other 
> games to impressive effects.  The system screen itself is loaded with 
> focal blur effects.

  Was it a true focal blur, or was it only a cheap trick, like for example
rendering part of the scene to a stencil buffer (or such), blur it, then
render the sharp part on top of it. With this kind of method you only get
two planes of blur (or a few, if you do it for more than one "plane"), but
it's impossible to get eg. a floor getting increasingly blurry the farther
it's from the camera.

-- 
                                                          - Warp


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