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nemesis <nam### [at] gmail com> wrote:
> heh, focal blur was available even for PS2. Resident Evil 4 has a
> sniper and binoculars both featuring focal blur. Metal Gear Solid 2 and
> 3 used it a bit in the in-game engine cinematics as well as many other
> games to impressive effects. The system screen itself is loaded with
> focal blur effects.
Was it a true focal blur, or was it only a cheap trick, like for example
rendering part of the scene to a stencil buffer (or such), blur it, then
render the sharp part on top of it. With this kind of method you only get
two planes of blur (or a few, if you do it for more than one "plane"), but
it's impossible to get eg. a floor getting increasingly blurry the farther
it's from the camera.
--
- Warp
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