POV-Ray : Newsgroups : povray.newusers : Object without ligth influence : Re: Object without ligth influence Server Time
28 Jul 2024 12:26:33 EDT (-0400)
  Re: Object without ligth influence  
From: Alain
Date: 11 Jun 2009 17:50:32
Message: <4a317c28$1@news.povray.org>

> "clipka" <nomail@nomail> wrote:
>> Try "finish { ambient 1 diffuse 0 specular 0 }". No "light_group" required. That
>> should do exactly what you're asking for (although I'm not sure whether it also
>> does what you really want).
> 
> Thank you guys. You are right!
> 
> My mistake was keep setting ambient_light to zero in the global_settings.
> 
> At first, I was using ambient_light (global_settings) black and ambient (finish)
> in the texture "white". By this way I needed to setup the diffuse (finish) to 1
> in order to see anything, but the image was light influenced.
> 
> 
> 
By using ambient_light 0, you effectively suppress ALL ambient in all 
finishes.

The porpose of that setting is to provide a way to tint the ambient of 
all finishes in a scene. The final ambient of a finish is calculated as 
ambient * ambient_lights


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