> "clipka" <nomail@nomail> wrote:
>> Try "finish { ambient 1 diffuse 0 specular 0 }". No "light_group" required. That
>> should do exactly what you're asking for (although I'm not sure whether it also
>> does what you really want).
>
> Thank you guys. You are right!
>
> My mistake was keep setting ambient_light to zero in the global_settings.
>
> At first, I was using ambient_light (global_settings) black and ambient (finish)
> in the texture "white". By this way I needed to setup the diffuse (finish) to 1
> in order to see anything, but the image was light influenced.
>
>
>
By using ambient_light 0, you effectively suppress ALL ambient in all
finishes.
The porpose of that setting is to provide a way to tint the ambient of
all finishes in a scene. The final ambient of a finish is calculated as
ambient * ambient_lights
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