POV-Ray : Newsgroups : povray.off-topic : False "minimum system requirements" in modern games : Re: False "minimum system requirements" in modern games Server Time
6 Sep 2024 01:24:46 EDT (-0400)
  Re: False "minimum system requirements" in modern games  
From: Chambers
Date: 9 Jun 2009 23:12:31
Message: <4a2f249f$1@news.povray.org>
Warp wrote:
>   A relatively easy and cheap way of using multiple cores is to distribute
> independent per-frame tasks to different threads.


>   The problem with that technique is, of course, that those tasks are
> wildly different in complexity,


>   I don't know, but I assume that a lot of work has been put into making
> one of the heaviest tasks in a game multithreaded, namely physics engines.

One more quick note: Many of the "other" tasks, like game logic, AI and 
script execution, are so "light" compared to the physics and graphics 
routines that developers don't even bother spawning separate threads for 
them.

-- 
Chambers


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.