POV-Ray : Newsgroups : povray.beta-test : Media, light sources, and translation : Re: Media, light sources, and translation Server Time
5 Oct 2024 01:00:59 EDT (-0400)
  Re: Media, light sources, and translation  
From: Alain
Date: 5 Jun 2009 15:50:37
Message: <4a29770d$1@news.povray.org>
Darkshadow nous illumina en ce 2009-06-05 15:17 -->
> If you use an object that has media as a light source's looks_like argument, and
> then translate the light source, the media doesn't get translated with it.
> 
> Here's a little sample to show it.  Render it as is to see it as normal, then
> change it to translate it in some direction and you'll see the media doesn't
> move along with it:
> 
I can comfirm.
Note that rotate works as expected.
If the LOCATION of the light_source is changed, the media follows.

Just like that, you should use intervals 1, or NOT specify intervals at all and 
instead increase the samples. It renders faster that way. Also, ONLY the first 
samples parameter is ever used.

Antialias_Depth=3 Default. Don't need to set.
Antialias=On
Antialias_Threshold=0.02
Bounding=On Default.
Bounding_Threshold=5
Display=On Default
Display_Gamma=1.0
File_Gamma=1.0
Height=240
Jitter_Amount=1
Jitter=On
Light_Buffer=On Default
Quality=9 Default
Remove_Bounds=On
Sampling_Method=2 Useless as you explicitely set it to 3 in your scene
Split_Unions=Off
Verbose=On
Vista_Buffer=On Default
Width=320


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