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John VanSickle wrote:
> Pretty much what I'd thought; allocate space for more than one when
> called, and return a piece of the extra space for later calls.
That's kind of how every allocator works. :-) The difference is Warp's has a
different pool for each specific size of item, so you don't get
fragmentation. The first empty you find is always the right size.
--
Darren New, San Diego CA, USA (PST)
There's no CD like OCD, there's no CD I knoooow!
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