POV-Ray : Newsgroups : povray.newusers : DF3 / interpolation question : Re: DF3 / interpolation question Server Time
18 Jul 2024 07:20:21 EDT (-0400)
  Re: DF3 / interpolation question  
From: Alain
Date: 2 Jun 2009 20:36:26
Message: <4a25c58a$1@news.povray.org>
Leroy Whetstone nous illumina en ce 2009-05-31 16:23 -->
> Hi!
>  I haven't played with DF3 files for awhile. I did write a little 
> program to covert an heightfeild TGA file(255 color) into a DF3 file by 
> slicing the heightfeild into DF3 sections. Each section repersents an 
> height, only where the hieght of the feild is greater than the section 
> height is the voxel changed else it's zero. So there is a lot of zeros.
> 
> I went through some of these DF3 files and checked out all the 
> interpolate values using
>  POV version 3.6.1.icl8.win32 on my Win98
> and had no troubles. So I don't think zeros is the problem.
> 
> Haven't use 'Pod's tga2df3' so I cann't comment on its use.
> 
> But, I may be able to help out some.
>  First: Did you run the DF3 examples that came with POV?
>        If you have and they work Ok, then we know that there is no bug.
>         If not then we have a bug with your POV version or Win problem.
>  Second: Do you know for sure what is in the DF3 file you make?
>          That is can you read byte by byte what's on the DF3?
>          This is very important. I ran into a variable problem where I
>          thought I was writing one thing but I was writing something
>          else.
>  Third: You mention using a Corner Voxel in your experiments.
>         A line of voxels would tell ya more.
> 
> And at last if you want I could sent you some of the DF3 files I've made
> along with that progam wrote them. The program ain't finished but it 
> could giv you sme ideas.
> 
> Have Fun!!
> 
Have you ever tried to render galaxy.pov with interpolate dset to 2?
I did, it renders well with interpolate 0 and 1.
With interpolate 2, the result is orrible. There are HUGE artefacts all over the 
place.

And yes, somebody did try patching the areas that are zero to one or 2, and it 
realy reduced the amount and gravity of the artefacts.


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