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Darren New wrote:
> http://startupearth.com/2009/05/28/a-deeper-look-inside-googles-o3d-api/
>
> Accelerated 3D graphics in javascript?
Why is that scary? Almost none of the work is done by the main program
anymore; everything from model loading to rendering can be offloaded to
a separate binary library and the graphics driver itself.
All they need are methods for setting the camera, the GL state, loading
models, and rendering said models. They don't even have to add
primitive support if they don't want to. Advanced effects can be had by
loading GLSL files as well.
Basically, all of that abstraction is finally paying off.
--
Chambers
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