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Invisible <voi### [at] dev null> wrote:
> Darren New wrote:
> > http://www.debiantutorials.org/a-drm-dissertation-off-topic-230
> "Congress needed a fix. Here's what they came up with: anyone who paid a
> music publisher two cents would have the right to make one piano roll of
> any song that publisher published. The publisher couldn't say no, and no
> one had to hire a lawyer at $200 an hour to argue about whether the
> payment should be two cents or a nickel."
> Really? That's pretty interesting. Pitty it's not still the case today...
The music industry is really, really greedy.
Take, for example, the immensely popular Guitar Hero series of games.
The games got rights for using the songs for a relatively small price.
However, the games were such a hit that the sales of the songs used in
them sky-rocketed. For example, one of the most popular songs of the
whole series, Through The Fire And Flames by Dragonforce, saw an incredible
boost in sales soon after the Guitar Hero game which contained it was
released. It would be rather safe to say that without the game this song
in question would probably have been rather unknown, but thanks to the game
it's one of the best-known songs in recent history, and it can be seen in
the sales.
Basically the Guitar Hero games are free publicity for the featured songs.
In fact, it's not even free publicity: The music industry gets money for
having their songs advertised like this in the games, and they are getting
huge profits from it.
So what does the music industry do? They want *more money* from the
game creators.
You see, their logic is: Since the games sell so well, the game industry
should get a piece of the cake, so they want more money. The fact that the
games act as free publicity and are sky-rocketing sales is completely
incosecuential to them. They still want more, more, more money.
Of course the game creators have the opposite view: They think (and IMO
rather rightly) that it's the game industry who should pey *them* to include
the songs in the games, because it's publicity. It's the product owner who
should pay the advertisement company, not the other way around.
But of couse, why shouldn't the music industry want more money from
everywhere?
--
- Warp
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