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Invisible wrote:
> So today I finally got around to modifying my program to the point where
> you can *change* the arrangement of magnets without having to recompile
> the program. (The colouring scheme, however, is still hard-coded. In
> particular, if you move the magnets around, the colouring does *not*
> adjust to match.)
>
> The attached image shows what happens if you change the green magnet
> from 1/r to 1/r^2 attraction, while leaving everything else the same. As
> you can see, pretty mental stuff ensues...
>
> ------------------------------------------------------------------------
>
How about colouring it differently ?
The primary colours are obvious - Hey I have three attractors, I'll make
them R, G, B ! The outcome is hardly pleasing though.
I think it might look much better with more subtle choices. Yellow (or
Gold) and Blue through Purple mixes perhaps. Make two of the attractors
similar and the third one a contrasting colour.
Hopefully you can keep the calculation already done and just render it
quickly to try different schemes. Make a render front-end with colour
sliders.
This from someone who spent ages in FractInt playing with colour schemes
and colour cycling.
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