POV-Ray : Newsgroups : povray.general : Requesting ideas/opinions for RNG seeding syntax : Re: Requesting ideas/opinions for RNG seeding syntax Server Time
30 Jul 2024 14:18:46 EDT (-0400)
  Re: Requesting ideas/opinions for RNG seeding syntax  
From: Slime
Date: 20 May 2009 01:57:31
Message: <4a139bcb@news.povray.org>
>  But it's not like you would notice if you don't care about the extra
> long seeds. If you are content with the 32-bit seeds, you can use seed()
> in the exact same way as now. The long seeds would just be an extra which
> doesn't disturb the currently existing syntax.

As long as that is the case, I would go with whatever syntax is most useful 
for people who will be generating their scenes programatically, because 
they're the most likely to want to use that feature.

 - Slime
 [ http://www.slimeland.com/ ]


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