> But it's not like you would notice if you don't care about the extra
> long seeds. If you are content with the 32-bit seeds, you can use seed()
> in the exact same way as now. The long seeds would just be an extra which
> doesn't disturb the currently existing syntax.
As long as that is the case, I would go with whatever syntax is most useful
for people who will be generating their scenes programatically, because
they're the most likely to want to use that feature.
- Slime
[ http://www.slimeland.com/ ]
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