Charles C <nomail@nomail> wrote:
> Still ignoring that RPS isn't completely random: This wouldn't seem very
> efficient to me but it's definitely possible to simulate a die with any number
> of sides playing Rock-Paper-Scissors. For each player generate a binary number
> based on RPS wins or losses against any other person (opponent or not*).
> Discard the entire set and re-do if the result is zero or exceeds the number of
> die-sides simulated.
But I think it could be made more efficient by noting that RPS can actually
be used to roll random numbers between 1 and 3...
--
- Warp
Post a reply to this message
|