clipka wrote:
> So what can SSLT do that media cannot?
>
> Try the "subsurface.pov" sample scene. Look at the shadow cast onto the
> checkered plane by the candle and chrome sphere: Do you see the light
> "bleeding" into the shadow cast on the bright slab?
>
> This is not area lights. This is not light filtering through the candle.
> This is light transported below the slab's surface - genuine Subsurface
> Light Transport.
>
> *This* is what SSLT can do that media cannot model.
>
>
> A few other factors that might be worth mentioning:
>
>
> [...]
>
> So to sum it all up, I guess these are reason enough to add SSLT.
I suggest putting all this in the wiki!
Post a reply to this message
|