> "Marvin" <mto### [at] grfhr> wrote in message
>> Could you please give an example of a texture with grayscale gradient
>> oriented
>> towards the camera?
.. but thinking about it, you're probably better off using an 'onion'
pattern than a gradient pattern for this so that it fades to black as a
function of distance from the camera rather than as a function of the
distance from the plane the camera sits on. Note you should scale in all 3
dimensions and you no longer need to reorient the pigment.
pigment {
onion color_map {
[0 color rgb 1]
[1 color rgb 0]
}
scale vlength(Camera_Location-Camera_Lookat)
translate Camera_Location
}
Regards,
Chris B
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